public class WrapperBehaviour extends Behaviour
done()
method of an existing behaviour object to print on the standard output a proper message when the behaviour
is completing.
Behaviour b = // get the behaviour object
addBehaviour(new WrapperBehaviour(b) {
public boolean done() {
boolean ret = super.done();
if (ret) {
System.out.println("done() method returned true --> The behaviour is completing!");
}
return ret;
}
});
| Constructor and Description |
|---|
WrapperBehaviour(Behaviour wrapped) |
| Modifier and Type | Method and Description |
|---|---|
void |
action()
Runs the behaviour.
|
boolean |
done()
Check if this behaviour is done.
|
DataStore |
getDataStore()
Return the private data store of this
Behaviour. |
Behaviour |
getWrappedBehaviour() |
protected void |
handle(RunnableChangedEvent rce) |
int |
onEnd()
This method is just an empty placeholder for subclasses.
|
void |
onStart()
This method is just an empty placeholders for subclasses.
|
void |
reset()
Restores behaviour initial state.
|
void |
setAgent(Agent a)
Associates this behaviour with the agent it belongs to.
|
void |
setDataStore(DataStore ds)
Set the private data store of this
Behaviour |
block, block, getAgent, getBehaviourName, getParent, isRunnable, restart, root, setBehaviourNamepublic WrapperBehaviour(Behaviour wrapped)
protected void handle(RunnableChangedEvent rce)
public void setAgent(Agent a)
BehaviouraddBehaviour() call takes care of the association
transparently.setAgent in class Behavioura - The agent this behaviour belongs to.Agent.addBehaviour(Behaviour b)public void setDataStore(DataStore ds)
BehaviourBehavioursetDataStore in class Behaviourds - the DataStore that this Behaviour
will use as its private data storepublic DataStore getDataStore()
BehaviourBehaviour.
If it was null, a new DataStore is created and returned.getDataStore in class BehaviourBehaviourpublic void reset()
Behaviourreset() on a behaviour object is equivalent to
destroying it and recreating it back. The main purpose for this
method is to realize multistep cyclic behaviours without needing
expensive constructions an deletion of objects at each loop
iteration.
Remind to call super.reset() from the sub-classes.public void onStart()
BehaviourBehaviour.public void action()
BehaviourBehavioursubclasses to perform ordinary behaviour
duty. An agent schedules its behaviours calling their
action() method; since all the behaviours belonging
to the same agent are scheduled cooperatively, this method
must not enter in an endless loop and should return as
soon as possible to preserve agent responsiveness. To split a
long and slow task into smaller section, recursive behaviour
aggregation may be used.action in class BehaviourCompositeBehaviourpublic boolean done()
BehaviourBehaviour still need to be
run or it has completed its task. Concrete behaviours must
implement this method to return their completion state. Finished
behaviours are removed from the scheduling queue, while others
are kept within to be run again when their turn comes again.public int onEnd()
BehaviourBehaviour.
onEnd is called after the behaviour has been
removed from the pool of behaviours to be executed by an agent.
Therefore calling
reset() is not sufficient to cyclically repeat the task
represented by this Behaviour. In order to achieve that,
this Behaviour must be added again to the agent
(using myAgent.addBehaviour(this)). The same applies to
in the case of a Behaviour that is a child of a
ParallelBehaviour.public Behaviour getWrappedBehaviour()