public class WrapperBehaviour extends Behaviour
done()
method of an existing behaviour object to print on the standard output a proper message when the behaviour
is completing.
Behaviour b = // get the behaviour object addBehaviour(new WrapperBehaviour(b) { public boolean done() { boolean ret = super.done(); if (ret) { System.out.println("done() method returned true --> The behaviour is completing!"); } return ret; } });
Constructor and Description |
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WrapperBehaviour(Behaviour wrapped) |
Modifier and Type | Method and Description |
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void |
action()
Runs the behaviour.
|
boolean |
done()
Check if this behaviour is done.
|
DataStore |
getDataStore()
Return the private data store of this
Behaviour . |
Behaviour |
getWrappedBehaviour() |
protected void |
handle(RunnableChangedEvent rce) |
int |
onEnd()
This method is just an empty placeholder for subclasses.
|
void |
onStart()
This method is just an empty placeholders for subclasses.
|
void |
reset()
Restores behaviour initial state.
|
void |
setAgent(Agent a)
Associates this behaviour with the agent it belongs to.
|
void |
setDataStore(DataStore ds)
Set the private data store of this
Behaviour |
block, block, getAgent, getBehaviourName, getParent, isRunnable, restart, root, setBehaviourName
public WrapperBehaviour(Behaviour wrapped)
protected void handle(RunnableChangedEvent rce)
public void setAgent(Agent a)
Behaviour
addBehaviour()
call takes care of the association
transparently.setAgent
in class Behaviour
a
- The agent this behaviour belongs to.Agent.addBehaviour(Behaviour b)
public void setDataStore(DataStore ds)
Behaviour
Behaviour
setDataStore
in class Behaviour
ds
- the DataStore
that this Behaviour
will use as its private data storepublic DataStore getDataStore()
Behaviour
Behaviour
.
If it was null, a new DataStore is created and returned.getDataStore
in class Behaviour
Behaviour
public void reset()
Behaviour
reset()
on a behaviour object is equivalent to
destroying it and recreating it back. The main purpose for this
method is to realize multistep cyclic behaviours without needing
expensive constructions an deletion of objects at each loop
iteration.
Remind to call super.reset() from the sub-classes.public void onStart()
Behaviour
Behaviour
.public void action()
Behaviour
Behaviour
subclasses to perform ordinary behaviour
duty. An agent schedules its behaviours calling their
action()
method; since all the behaviours belonging
to the same agent are scheduled cooperatively, this method
must not enter in an endless loop and should return as
soon as possible to preserve agent responsiveness. To split a
long and slow task into smaller section, recursive behaviour
aggregation may be used.action
in class Behaviour
CompositeBehaviour
public boolean done()
Behaviour
Behaviour
still need to be
run or it has completed its task. Concrete behaviours must
implement this method to return their completion state. Finished
behaviours are removed from the scheduling queue, while others
are kept within to be run again when their turn comes again.public int onEnd()
Behaviour
Behaviour
.
onEnd
is called after the behaviour has been
removed from the pool of behaviours to be executed by an agent.
Therefore calling
reset()
is not sufficient to cyclically repeat the task
represented by this Behaviour
. In order to achieve that,
this Behaviour
must be added again to the agent
(using myAgent.addBehaviour(this)
). The same applies to
in the case of a Behaviour
that is a child of a
ParallelBehaviour
.public Behaviour getWrappedBehaviour()